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Games move packets, too
by CoryOndrejka
And many games either have or are considering VoIP. Particularly interesting sections include Section 16: ". . . it may become increasingly difficult, if not impossible, to distinguish “voice” service from “data” service . . .", 22: "This competition will likely force more innovation and lower prices, resulting in more individual choice and hence even greater competition.", 35 (which seems to show that the authors have some knowledge about what they don't know), 37, which covers their definitions and 40: "We seek comment on the appropriate basis or bases for asserting federal jurisdiction over the various categories of IP-enabled services", which gets to the meat of it. In my talks last week, my penultimate slide asked which magic circles around digital worlds would fall next and one of the questions was "regulation?" Aparently we're closer than I would have guessed.
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